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LHM 7.1: Ultra Valorant HUD, LHM HUDs customization, and more control over your production

LHM 7.1: Ultra Valorant HUD, LHM HUDs customization, and more control over your production

LHM 7.1 gives esports production teams more control, automation, and flexibility. Discover the new Ultra Valorant HUD, Scout Predict 1.0, expanded HUD customization, tournament branding, improved Scout AI, and new Camera API controls. Whether you are running tournaments, broadcasts, or branded events, LHM 7.1 brings more of your production workflow into one connected platform.

MIchael MajkaMichael Majka
LHM 7: LHM Studio, a refreshed interface, and more tools for every Live Production

LHM 7: LHM Studio, a refreshed interface, and more tools for every Live Production

LHM 7 introduces LHM Studio for esports and other live productions, alongside a refreshed interface, reworked Stream Deck integration, Replay clip saving, and important CS2 and LoL improvements.

MIchael MajkaMichael Majka
LHM 6.3: MCP Support, Infrastructure Upgrades, and a New Update System

LHM 6.3: MCP Support, Infrastructure Upgrades, and a New Update System

The newest LHM release is here, focusing heavily on what matters most for live broadcasts: rock-solid reliability, streamlined updates, and giving you more control over your workflow. Version 6.3 introduces new automation capabilities through MCP, vital backend infrastructure upgrades, and highly requested quality-of-life improvements for custom overlay developers.

MIchael MajkaMichael Majka
LHM 6.2.4: Double Elimination Brackets, Ultra Camera Grid, and HUD Composer Improvements

LHM 6.2.4: Double Elimination Brackets, Ultra Camera Grid, and HUD Composer Improvements

LHM 6.2.4 is now available, bringing new tournament structure support, a new camera-focused Ultra HUD overlay, and several practical improvements across LHM Composer, Scout AI, and the application UI.

MIchael MajkaMichael Majka
LHM 6.2: HUD Composer, HUD Sharing, X-Ray Manager, and more control for CS2 productions

LHM 6.2: HUD Composer, HUD Sharing, X-Ray Manager, and more control for CS2 productions

LHM 6.2 is now available. This release focuses on giving esports production teams, HUD creators, and broadcast operators more control over how they build, manage, and distribute their workflows in LHM.

MIchael MajkaMichael Majka
LHM 6.1 is here: Sapphire & Amber CS2 HUDs, redesigned LHM Tournaments, new Ultra HUD overlays, and LHM Cloud Assets!

LHM 6.1 is here: Sapphire & Amber CS2 HUDs, redesigned LHM Tournaments, new Ultra HUD overlays, and LHM Cloud Assets!

LHM 6.1 is here, bringing all-new Sapphire & Amber CS2 HUDs, a completely redesigned LHM Tournaments tab, Ultra HUD Tournament and Studio overlays, and a massive infrastructure upgrade with LHM Cloud Assets!

MIchael MajkaMichael Majka
LHM 6 is here with Ultra HUD Editor, new overlays, and LHM Signals Ads!

LHM 6 is here with Ultra HUD Editor, new overlays, and LHM Signals Ads!

LHM 6 is here with a long-requested dedicated and advanced Ultra HUD Editor for CS2, League of Legends, and Dota 2, new Ultra HUD overlays, and immersive LHM Signals Ads! Not only that, but also other improvements and enhancements to make the platform even better and ready for the Fall season!

MIchael MajkaMichael Majka
Introducing LHM.gg 5.4: Elevate Your Esports Broadcasting Experience

Introducing LHM.gg 5.4: Elevate Your Esports Broadcasting Experience

We're excited to announce the release of LHM.gg version 5.4, bringing significant enhancements to our platform. This update focuses on improving the CS2 AI observer, bolstering session security, enhancing global connectivity, and implementing crucial stability fixes

MIchael MajkaMichael Majka
LHM 5.3.7 Release notes

LHM 5.3.7 Release notes

We're thrilled to announce a new version of LHM.gg — your favorite real-time esports HUD and data companion with major performance improvements, enhanced features across multiple games, and important bug fixes.

MIchael MajkaMichael Majka
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