Professional Counter-Strike 2 broadcast HUD
Ultra CS2 HUD for professional Counter-Strike 2 broadcasts
Launch a customizable CS2 HUD overlay for tournaments, streams, and live productions. Ultra HUD connects the live match, map veto, replays, post-match screens, sponsor placements, and cloud presets in one LHM workflow.
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One connected workflow
One CS2 HUD for the entire broadcast
Ultra CS2 HUD covers the complete Counter-Strike 2 broadcast workflow. Instead of preparing each screen separately, use one connected package for match data, event branding, and overlays, with presets kept in sync through LHM Cloud.
Production workflow
One broadcast workflow: from setup to studio
Move through the entire show with dedicated graphics that share the same match data, branding, and visual language.
No-code customization
Customize Ultra CS2 HUD with HUD Composer
Turn Ultra into a custom CS2 HUD for your brand. Fine-tune colors, shapes, sizes, fonts, sponsor media, and radar styling, then save production-ready presets without changing the code.
Built for live CS2 production
Everything your Counter-Strike 2 broadcast needs
Give viewers the information they need while your production team stays in control of the design, data, and timing.
Three live-switchable layouts
Choose the layout that fits your event and switch display modes live with smooth transitions.
Stats, comparisons, and sponsors
Show match context, comparisons, advanced statistics, and sponsor content through clear, dedicated broadcast graphics.
Native player camera support
Show the observed player's feed with LHM Cameras online or Camera Mixer at on-site events.
Native 4K support
Broadcast in 4K with crisp graphics that keep every player panel, statistic, and utility indicator clear.

Fast edits in Ultra HUD Editor
Adjust colors and key visual details, then save branded configurations as reusable LHM Cloud presets.
Deeper control with HUD Composer
Fine-tune shapes, sizes, styling, fonts, and assets to create a CS2 HUD that fits your brand.

Three live-switchable layouts
Choose the layout that fits your event and switch display modes live with smooth transitions.
Stats, comparisons, and sponsors
Show match context, comparisons, advanced statistics, and sponsor content through clear, dedicated broadcast graphics.
Native player camera support
Show the observed player's feed with LHM Cameras online or Camera Mixer at on-site events.

Native 4K support
Broadcast in 4K with crisp graphics that keep every player panel, statistic, and utility indicator clear.
Fast edits in Ultra HUD Editor
Adjust colors and key visual details, then save branded configurations as reusable LHM Cloud presets.

Deeper control with HUD Composer
Fine-tune shapes, sizes, styling, fonts, and assets to create a CS2 HUD that fits your brand.
Detailed CS2 broadcast features, ready out of the box
Ultra HUD turns live game data into clear, broadcast-ready graphics without pulling attention away from the action.
Custom Radar
Show more tactical detail through a custom radar that matches the rest of your CS2 HUD.
Veto History
Give viewers a quick look at previous and upcoming maps in a best-of series.
Round History
Show how each round was won and make the match momentum easier to follow.
Utility & Financial Stats
Keep viewers up to date on both teams' economy, equipment, and available utility.
Bomb Timer
Turn the planted-bomb countdown into a clear, eye-catching visual.
Custom Killfeed
Match the killfeed to your broadcast design and show richer elimination details.
Veto Overlay
Present the CS2 map veto on a dedicated screen updated with each team's choice.
Pre-match and post-match overlays
Show countdowns, match information, and results before and after the action.
Plant and defuse animations
Make bomb plants and defuses easier to follow with time-sensitive visual cues.
Custom game modes
Run custom formats such as 1v1 and 2v2 with layouts suited to smaller player counts.
Sponsor image bars
Place sponsor and tournament logos inside the broadcast without crowding the action.
Connected LHM workflow
CS2 HUD, overlays, data, and automation in one stack
Ultra HUD connects with the wider LHM toolset, so match data, visual presets, and production settings can move through the event without repeated manual setup.
LHM Cloud
Save presets, match data, teams, players, and HUD settings in one cloud workflow.
Learn moreHUD Composer
Build custom CS2 HUD variants with no-code controls for layouts, assets, and visual styling.
Learn moreLHM Veto
Automate map picks and bans for veto overlays shown before the match starts.
Learn moreLHM Replays
Capture highlight moments and present them through the dedicated Ultra CS2 Replay HUD.
Learn moreScout AI
Add AI observing, cinematics, and predictions when your CS2 production needs more automation.
Learn morePlayer cameras
Add delayed player feeds for online matches or Camera Mixer workflows for LAN events.
Learn moreAvailable for Professional and Enterprise
Start building a broadcast-ready CS2 HUD setup
Ultra CS2 HUD is available with Professional and Enterprise plans from three seats. Start your setup now or compare plans to find the right package for your production team.
FAQ
Ultra CS2 HUD FAQ
Ultra CS2 HUD is a professional Counter-Strike 2 observer HUD and broadcast overlay package. It presents live match data through three selectable layouts and includes connected screens for map veto, pre-match, replays, post-match, tournament brackets, and studio segments.
Yes. Ultra HUD Editor lets you change colors and core visual settings. HUD Composer adds no-code controls for layouts, fonts, shapes, sizes, sponsor assets, and radar styling. Your configurations can be saved as reusable presets in LHM Cloud.
Yes. Ultra HUD can be used for online and on-site Counter-Strike 2 productions. LHM Cameras supports delayed player feeds for online matches, while the Camera Mixer addon integrates player camera workflows at LAN events.
Ultra CS2 HUD is available with Professional and Enterprise plans starting from 3 seats. Visit the pricing page to compare current plan features and choose the right setup for your production team.
Ultra can be extensively adapted through Ultra HUD Editor and HUD Composer, but its source code is not shared. For a fully bespoke implementation, order a custom CS2 HUD from Lexogrine or modify the open-source CS2 default HUD and run it through LHM.
The LHM guide explains how to enable Ultra HUD, select its variants, customize the design, save presets, and use the connected overlays. Open the Ultra CS2 HUD setup guide for the latest configuration steps.
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