Background

Esport Broadcasting Powerhouse

Players, Teams and Matches

Easily manage players, teams, and matches thanks to LHM data management and LHM Cloud. Create a database for every tournament you are running, assign players to teams, and teams to matches. All data is then seamlessly shown in HUDs and overlays, making the broadcast operation simple.

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LHM Cloud stores all the information you need, so whenever you switch the device - your data is there waiting for you. Bigger production team? Players, teams, and matches can be remotely managed between devices, so adding, editing, and removing have never been easier. Spectator HUDs and observer overlays are always available whenever you need them.

Players

Player management allows you to define first name, last name, nickname, country, team and pictures.

Teams

Team management includes team name, short description, country and the team logo.

Matches

Matches come with score management, BO configuration, date and vetos.

Success story

ESB uses LHM data management to organize events every year

ESB uses LHM Cloud and data management to easily manage a database of players, teams and matches for their events every year. Thanks to the ease of the system ESB can fully focus on the events and tournaments instead of preparing the list of players every time from scratch.

Read the Case Study

Players, teams, and matches are securely stored in LHM Cloud. You and your team can access the data from every place all around the world. Tournament management was never that easy!

Lexogrine HUD Manager provides several methods of data import to make sure you can quickly create, update, and edit players" and teams’ details. Read more about how easy the data import is.