Background

Esport Broadcasting Powerhouse

Cloud Storage

Store your spectator and observer HUDs, matches, tournaments, and more in the cloud with seamless synchronization between your devices. No more manual file transferring.

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What is stored in LHM Cloud?
HUDs and Overlays
Players
Teams
Matches
Tournaments
LHM Replays configuration
LHM & HUDs configuration & settings

Every HUD is accessible through LHM Cloud

You can easily switch between workstations and devices and your spectator and observing HUDs will always be available.

Simply drag the HUD to LHM and LHM Cloud will take care of the upload. Players, teams, and matches are also automatically synchronized in the background so you no longer need to think about moving your files from one location to another.

Not just HUDs though

Your tournament - with its players, teams, and matches is accessible through LHM Cloud on every device so you can easily configure the event at home and run it from the office.

Working with a team?

LHM Cloud works perfectly with the Professional and Enterprise plans, so your team can easily modify any part remotely from every place! With the Enterprise plan, you can also decide who can access what and manage the events from multiple locations at the same time.

How to use LHM Cloud to automate your esport production

LHM is both an esport automation tool, HUD & overlay management software, and a developer platform. It allows you to customize your event and delegate a lot of work to sophisticated AI features and automation tools like LHM Replays.

Let's imagine the scenario that you are producing a Counter-Strike 2 event. You need to create a database of players and teams, prepare the CS2 HUD, create replays, and observe the event.

With LHM Cloud, you can easily create a database of players and teams that will always be available. You can also ask your team members and colleagues to create and edit each entry, and all of that will be automatically synchronized between your devices.

You need a spectator CS2 HUD and beautiful overlays before each match, during the map veto, and after each match with crucial summaries. All you need to do is use Ultra HUD and adjust it to your needs with the dedicated and advanced Ultra HUD Editor, so each Ultra HUD and observer overlay will have the same color scheme and feel. Each custom preset can be named and is automatically saved in LHM Cloud for any future use, and you can create as many as you need, from one event to another!

It's crucial to show the best action after each round, and there is no better way to automate replay creations than LHM Replays. It uses LHM Cloud to automatically detect each of your LHM instances and swiftly configure everything. And those configs are also saved in LHM Cloud, so you don't have to worry about setting your priorities again!

Success story

Red Bull Flick Turkey used LHM Cloud to supervise the event from multiple locations

Despite very specific production setup and infrastructure requirements, Red Bull Flick Turkey has been able to quickly manage multiple stream elements like LHM configuration, changes to the observer HUDs, and automatic replays with remote team members thanks to seamless LHM Cloud Sync.

Read the Case Study

FAQ

LHM Cloud stores HUDs and Overlays, Players, Teams, Matches, Tournaments, LHM Replays configuration, and LHM & HUDs configuration & settings. You can configure which of those should be stored in LHM Cloud, and you can turn off Cloud Sync entirely if needed.

Yes, it is, but only for HUDs and overlays. There is also a size limit of 25 MB, so if you need more CS2 HUDs or LoL spectator overlays, you will need to upgrade your plan. Check Pricing for more details.

Yes, LHM Cloud syncs automatically, and it's perfect for bigger teams to manage data and configs from several places, PCs, and LHMs at the same time. You can always turn off the auto sync if you don't need it.

Yes, all HUDs and overlays - including CS2 HUD and overlays, and for other supported games - are automatically uploaded to LHM Cloud.