Background

Esport Broadcasting Powerhouse

LHM Replays
for Counter-Strike 2 & Dota 2

LHM Replays offers a simple setup thanks to LHM Cloud and a convenient replay feed that can be used in any mixer - including vMix and OBS. LHM Replays tracks every event during the match to automatically capture and record the most important moments of the game. It plays the replays after each round, and can automatically save the clips for future use - like the post-match compilations.

With LHM Replays, you can determine how much time before and after the event should be captured to decide about the length of the replay. You can also define the delay between PCs.

Get started nowBook a Demo

With LHM Replays, you can determine how much time before and after the event should be captured to decide about the length of the replay.
You can also define the delay between PCs.

How to use LHM Replays?

LHM Replays for Counter-Strike 2 allows you to define the criteria and their priorities, based on which the LHM Replays will capture the events: headshots, multi-kills, or even team kills. Simply check the ones you need and drag & drop to determine the priority.

LHM Replays gives you a dedicated replay feed that you can use for any mixer that supports NDI. For vMix LHM Replays will guide you to help you configure the right replay source with a few simple steps. For OBS it will automatically install a specialized plugin - DistroAV - and setup this mixer itself.

How to set up LHM Replays?

LHM Replays offers a simple setup and it will guide you during the process. LHM will detect itself on multiple active devices and will allow you to choose which instance should be responsible for replay capture and management.

What criteria can you use to define priorities?

In CS2, you can choose to prioritize multikills, headshots or teamkills.

In Dota 2's case, configuration is much easier - simply set your secondary PC delay, time margin for each kill, and that’s it!

LHM Replays – FAQ for Esports CS2 & Dota 2 Broadcasts

LHM Replays is an automated replay system that works with LHM Cloud to capture, record, and play key in-game moments in titles like Counter-Strike 2 (CS2) and Dota 2. It offers real-time replay feeds for popular mixers like vMix and OBS.

LHM Replays tracks important in-game events and:

  • Captures clips automatically
  • Plays replays after each round
  • Saves clips for post-match compilations

It's ideal for CS2 HUD integrations and tournament highlight workflows.

LHM Replays works with any mixer supporting NDI, including:

  • vMix – step-by-step setup included
  • OBS – LHM installs and configures a special plugin (DistroAV) automatically

Yes. You can define how much time before and after an event should be captured.

You can prioritize which moments to capture, including:

  • Multi-kills
  • Headshots
  • Teamkills

Just drag & drop to reorder their priority, so LHM Replays knows what matters most in your CS2 broadcast HUD.

LHM Replays for Dota 2 simplifies configuration:

  • Set a secondary PC delay
  • Define time margins per kill
  • And you're ready to go—no manual tagging required

LHM offers guided setup:

  • Automatically detects active devices
  • Lets you choose which one manages replay capture
  • Guides you through configuring mixers like vMix and OBS

Not at all. LHM Replays is designed for fast and simple setup, even in high-pressure environments like live sports tournaments.

Yes. LHM Replays integrates seamlessly with CS2 HUDs and Dota 2 HUDs, and other broadcast overlays, providing dynamic replays during live coverage. If you are using Ultra HUD, then you can also use dedicated Ultra Replay HUD.