Esport Broadcasting Powerhouse
Blog

LHM 7: LHM Studio, a refreshed interface, and more tools for every Live Production
LHM 7 introduces LHM Studio for esports and other live productions, alongside a refreshed interface, reworked Stream Deck integration, Replay clip saving, and important CS2 and LoL improvements.

Esports Advertising: Sponsorship Ideas for Broadcasts and Events
Esports advertising can go far beyond static logos and pre-roll videos. This guide explains eight practical sponsorship ideas for tournament broadcasts and live events, including branded overlays, statistics, replays, studio placements, MVP segments, social integrations, and event-triggered sponsor ads.

What Makes a Good League of Legends Broadcast Overlay?
What makes a League of Legends broadcast overlay genuinely useful? This guide explains which match, player, economy, objective, and branding elements matter most, how to keep the HUD readable during high-action moments, and when a custom setup is worth the investment. It also shows how LHM supports LoL broadcasts with real-time data, matchbars, scoreboards, Dragon and Baron timers, Ultra HUD features, and custom HUD implementation for tournaments, leagues, and branded esports productions.

What Information Should a Valorant Overlay Display?
A Valorant overlay should do more than frame the game. It should help viewers instantly understand the score, round timer, spike state, player status, economy, weapons, ultimates, and wider match context without covering the action. This guide explains what information a Valorant broadcast overlay should display, how to prioritize readability, and where LHM fits for teams planning professional Valorant HUDs, overlays, and tournament graphics.

How to Design a CS2 Tournament HUD
A Counter-Strike 2 HUD is more than a visual layer on top of the broadcast. It helps viewers quickly understand the score, economy, player status, bomb state, utility, and round tempo. In this article, we explain how to design a readable CS2 tournament HUD, when a custom overlay makes sense, and how LHM supports esports productions with ready-made HUDs, HUD Composer, and full custom CS2 HUD implementation.

Remote Esports Production: How to Run a Broadcast Without a Studio
Remote esports production works best when the broadcast layer is centralized, tested, and easy to update. This post explains how to keep match data, HUDs, overlays, team assets, browser sources, OBS or vMix scenes, and live roles aligned across a distributed production team and how LHM helps reduce manual fixes, scattered files, and last-minute mistakes during esports broadcasts.

Introducing the LHM Network: Find Tools, Services, and People Across Production, Broadcast, and Events
Looking for production companies, broadcast teams, creative specialists, developers, event partners, or industry services? LHM Network is a directory designed to help you discover companies, tools, professionals, and resources across production, broadcasting, events, technology, and creative work. Browse by category, explore public profiles, or add your own listing to make your business easier to find within the growing LHM ecosystem.

LHM 6.3: MCP Support, Infrastructure Upgrades, and a New Update System
The newest LHM release is here, focusing heavily on what matters most for live broadcasts: rock-solid reliability, streamlined updates, and giving you more control over your workflow. Version 6.3 introduces new automation capabilities through MCP, vital backend infrastructure upgrades, and highly requested quality-of-life improvements for custom overlay developers.

LHM 6.2.4: Double Elimination Brackets, Ultra Camera Grid, and HUD Composer Improvements
LHM 6.2.4 is now available, bringing new tournament structure support, a new camera-focused Ultra HUD overlay, and several practical improvements across LHM Composer, Scout AI, and the application UI.