Professional Valorant broadcast HUD

Ultra Valorant HUD for professional Valorant broadcasts

Run an advanced Valorant spectator HUD built for tournaments, streams and live esports production. Connect detailed match graphics, player information, analysis views, production overlays and color presets in one LHM workflow.

Ultra Valorant HUD showing the matchbar, agent panels, player health, weapons and economy during an esports broadcast

Trusted by

Relog MediaZenway ProductionsRed Bull FlickOceanic EsportsFragbite GroupChallengerModeCalyx GamingFiReLEAGUE

One connected workflow

One Valorant HUD for the entire broadcast

Ultra Valorant HUD brings live gameplay, player data, match analysis and graphics around the game into one visual system. Prepare your event in LHM, keep teams and match data connected, and carry the same broadcast identity across the live HUD, prematch, match summary, tournament bracket and studio screens.

Ultra Valorant live match HUD with team score, round information and detailed player panels

Live match HUD

Run a professional Valorant observer HUD with a detailed matchbar, side player panels, observed-player views, round history and game-state information designed to stay clear during live gameplay.

Map veto overlay

Use Ultra Valorant HUD map veto overlay with LHM Veto to present the maps currently being selected and removed throughout the map veto process.

Ultra HUD Editor

Set the HUD colors through Ultra HUD Editor and save reusable configurations in LHM Cloud for different tournaments, clients or event identities.

The whole production workflow

Prepare teams, players, matches and tournament data in LHM and reuse that information across the live HUD and connected broadcast screens instead of rebuilding the event setup for every graphic.

Complete production flow

Valorant broadcast graphics across the entire show

Keep the same teams, match context and visual identity around the gameplay with dedicated screens for waiting periods, match introductions, tournament structure, summaries and studio segments.

Ultra Valorant Waiting Screen prepared for an esports tournament broadcast

Waiting Screen

Keep the broadcast presentation active before the next segment begins with a dedicated waiting screen designed for the wider Ultra Valorant visual package.

Prematch

Introduce the upcoming matchup through a dedicated prematch overlay connected with the teams and match information prepared for your production.

Tournament Bracket

Present tournament structure, completed results and upcoming pairings through a broadcast-ready bracket connected with the wider LHM tournament workflow.

Match Summary

Close the game with a dedicated match summary that gives viewers a clear recap before the production moves into analysis, the next match or a studio segment.

No-code color customization

Customize Ultra Valorant HUD with Ultra HUD Editor

Adapt Ultra Valorant HUD to the visual identity of your tournament, client or broadcast without editing the HUD code. Use the built-in color picker to configure the HUD presentation, then save reusable presets in LHM Cloud for future productions.

Ultra HUD Editor used to customize the colors of a Valorant broadcast HUD

Built for live Valorant production

What Ultra Valorant HUD brings to live production

Give viewers the match context they need while keeping the game itself easy to follow. Ultra Valorant HUD combines detailed live information with dedicated views for analysis, production transitions and event presentation.

Advanced live match presentation

Keep the game score, BO score, round timer, round history, teams and agents visible through a matchbar designed around the information viewers follow throughout a Valorant match.

Detailed player information

Show player identity, agent, HP, credits, weapon, KDA, ultimate status and round kills in dedicated side panels that make the state of both teams easier to read.

Player-focused spectator views

Use an adjustable observed-player component with multiple variants to give the player currently in focus a dedicated layer of identity, statistics and match context.

Head-to-head player comparison

Compare two competitors by kills, assists, deaths, ultimate status and credits through a dedicated player comparison view built for live analysis and storytelling.

Graphics around the match

Extend the Ultra visual system into the wider production with Waiting Screen, Prematch, Tournament Bracket, Match Summary and Studio overlays.

Advanced live match presentation

Keep the game score, BO score, round timer, round history, teams and agents visible through a matchbar designed around the information viewers follow throughout a Valorant match.

Detailed player information

Show player identity, agent, HP, credits, weapon, KDA, ultimate status and round kills in dedicated side panels that make the state of both teams easier to read.

Player-focused spectator views

Use an adjustable observed-player component with multiple variants to give the player currently in focus a dedicated layer of identity, statistics and match context.

Head-to-head player comparison

Compare two competitors by kills, assists, deaths, ultimate status and credits through a dedicated player comparison view built for live analysis and storytelling.

Graphics around the match

Extend the Ultra visual system into the wider production with Waiting Screen, Prematch, Tournament Bracket, Match Summary and Studio overlays.

More built in

Valorant broadcast features, ready out of the box

Ultra Valorant HUD organizes live game information into clear spectator graphics while adding dedicated views for analysis and the wider tournament production.

Connected LHM workflow

Valorant HUD, event data and broadcast workflows in one stack

Valorant integration

Prepare Valorant for reliable OCR data capture

Ultra Valorant HUD uses LHM's OCR-based Valorant integration to read supported information from the spectator interface and use it in broadcast graphics. For reliable data capture, you need to run Valorant at 1920x1080 in borderless windowed mode and keep the in-game scoreboard visible when LHM needs to read scoreboard information. LHM can simulate the Tab key pressing, so the scoreboard will be automatically visible all the time.

For productions that do not want the scoreboard displayed on the broadcast machine, we recommend the use of a second-PC data gathering workflow, with one computer reading the game interface and another running the HUD.

View Valorant setup guide

Available for Professional and Enterprise

Start building a broadcast-ready Valorant HUD setup

Ultra Valorant HUD is available with the Professional plan and Enterprise plan starting from 3 seats. Register to start your setup or compare plans before choosing the right package for your production team.

Ultra Valorant HUD FAQ

Ultra Valorant HUD is an advanced spectator and observer HUD package for professional Valorant esports broadcasts. It combines live match graphics, detailed player information, analytical views and additional screens for prematch, tournament, post-match and studio production.

Ultra Valorant HUD can display the game and series score, round information, team branding, agents, HP, weapons, credits, KDA, ultimate status and other player information. It also includes a detailed scoreboard, observed-player views, player comparison, spike state, veto presentation and additional production overlays.

Premium Valorant HUD provides a streamlined ready-made spectator HUD with the core graphics needed for Valorant broadcasts. Ultra Valorant HUD expands the package with richer player and match presentation, observed-player variants, player comparison, veto and match-summary graphics, additional production screens and Ultra HUD Editor color customization.

Ultra Valorant HUD uses LHM's OCR-based Valorant integration, which reads supported information visible in the game interface and makes that data available to the broadcast graphics. Some production elements still use manual control, including the Ultra HUD round-end indicators.

Yes. Ultra HUD Editor includes a color picker for adapting the HUD's color presentation and saving reusable configurations in LHM Cloud. The Ultra HUD source code is not provided, so productions requiring a completely bespoke layout can use LHM's custom HUD development options.

Ultra Valorant HUD is available with the Professional plan and Enterprise plan starting from 3 seats. Compare the current LHM plans to choose the setup that fits the size and workflow of your production team.

Need help with the integration? Follow the Valorant configuration guide to prepare OCR data capture and configure Valorant for LHM.

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