Introducing LHM 5 with Valorant integration, camera delay, and optimization of the entire tool. We are proud of this release as it takes another huge step covering another leading esports game which can open new possibilities for you on the esports scene.

Valorant has been a long-mentioned game when it comes to further integrations within LHM which naturally did not pass us by. We tried to deliver the value you asked for and even more. The analysis and process weren't easy as Valorant doesn't provide any API we could use and doesn't have game replays which made work very difficult. 

However, we're here now, and we're bringing you an integration based (just like the League of Legends integration) on Optical Character Recognition. This means that an image from the game is read and with it, we retrieve data which we can then process in LHM. The integration can already be used on a single device, but to take full advantage of the integration it is best to use a second device that will read all sorts of data (preferably with the in-game scoreboard constantly on). Please consider the current integration as a beta version as we know about existing issues and will work on them in the coming days.

You can learn more about the technical aspect of Valorant integration in our (refreshed) User Guide: https://guide.lhm.gg/docs/lhm-basics/games-configurations/valorant This is the latest and, as we mentioned, the hardest to implement integration within LHM so we ask you to report any issues you may encounter.

We are also pleased to announce that we have managed to solve a common problem in the esports industry, namely the implementation of camera delay. The extra delayed minutes that the game forces will no longer be a problem - just delay the feed that the players' cameras provide by the same amount of time. Our League of Legends integration users should be especially excited… 👀
Speaking of League of Legends, we have implemented several improvements to the entire addon that make the integration work more smoothly. OCR captures data even more accurately. We have also added test data which will certainly improve development or game setup for many of you!

The icing on the cake is that we took care of the optimization of the entire LHM. Initial load time, HUD uploads, and LHM Cloud changes should be faster than ever before. We want LHM, despite its huge and advanced architecture and scale, to run smoothly so that you can do your things seamlessly.

It would seem that this is all but there is something else. We have a few more aces up our sleeve that we will be looking to shred in the coming weeks. Stay tuned for more information and sneak peeks on our Discord.