Our team quickly updated the design and developed the HUD based on the agreed requirements. Thanks to the swift communication between teams we’ve been able to quickly iterate on the HUD and add new features that emerge during the testing phase.
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Fun Esports Korea
FlyQuest was searching for a dedicated HUD for their RED Broadcast. They provided the designs that we adjusted for LHM and a list of additional requirements for the HUD to use most of LHM.
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Discover all features of LHM
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Once the design was approved, our development team took over to bring the concept to life. The challenge was to translate the static design into a dynamic, real-time HUD that could handle the complexity of a live esports broadcast. Our developers worked closely with the design team to ensure that the visual elements were faithfully reproduced in the final product. The development process involved integrating real-time data feeds from the game, ensuring that statistics and in-game events were accurately reflected in the HUD with minimal delay.