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FlyQuest

FlyQuest was searching for a dedicated HUD for their RED Broadcast. They provided the designs that we adjusted for LHM and a list of additional requirements for the HUD to use most of LHM.

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Our team quickly updated the design and developed the HUD based on the agreed requirements. Thanks to the swift communication between teams we’ve been able to quickly iterate on the HUD and add new features that emerge during the testing phase.

Thanks to the LHM scalable and flexible architecture and continuous support once Counter-Strike 2 was released we quickly adapted the HUD - previously built for CSGO - to the new CS2 requirements and specifications. FlyQuest has been able to use all the new elements of CS2 and the true power of LHM - including Scout AI - an AI-based match observer developed by Lexogrine - within just days.

Thanks to Lexogrine's efforts, the UI functions as intended, allowing the client to use the design during live Counter-Strike broadcasts. The team delivers items on time and communicates well via email. Their ability to create their own tools to improve the broadcasts is commendable.

Stephanie Harvey

Chief Culture Officer, FlyQuest

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